Plan for Year 1
The project will be split into two parallel tracks. Each week I will focus on one of the tracks and publish ongoing progress to the GitHub repository and to a public devlog on my YouTube channel. At the end of the week, I’ll post a combined weekly update on the ProjectArs site.
Where to follow
- Code & issues: github.com/DavidMonis/ProjectArs
- Videos related to the game: youtube.com/@RealProjectArs
- Questions or feedback: realprojectars@gmail.com
Week 1 — Setup & Foundations
This week I set up the core infrastructure for the project: Gmail, the GitHub repository,
the YouTube channel, project web pages, and the initial .md files and website structure.
I also outlined how all parts connect and spoke with people in the field who can help guide the next steps.
To prepare for the AI teammate, I completed a focused Python refresher and started with PyTorch, since the agent will be built in PyTorch. I also did a short Unreal Engine refresher — mainly Blueprints and a quick revisit of Paper2D.
Resources I used
- Python: Video 1, Video 2
- Unreal Engine: course lectures, and Paper2D refresher — Paper2D video
WEEEK 2 — Map & Mechanics Timelapse
In this update, I started working directly in Unreal Engine. You’ll see how the first version of the game map was created, basic mechanics were implemented, and the first UI tests were done — all shown in a smooth timelapse.
It’s the first real step from planning into building the actual world of the game. Watch the process, the progress, and how the vision slowly comes to life. 🚀
Watch the video
Contact
- GitHub: DavidMonis/ProjectArs
- YouTube: @RealProjectArs
- Email: realprojectars@gmail.com